Sony Europe's former CEO shed light on a strategic move that significantly boosted the PlayStation 2's (PS2) dominance in the gaming market. By securing exclusive rights to Rockstar Games' Grand Theft Auto (GTA) franchise before the Xbox's debut, Sony ensured the PS2's lasting legacy as the best-selling console of all time. Dive deeper into the business tactics that made this possible and how they continue to impact the gaming industry today.
In an insightful interview with GamesIndustry.biz at EGX in London, Chris Deering, the former CEO of Sony Computer Entertainment Europe, disclosed the driving force behind Sony's pursuit of exclusive rights to GTA for the PS2. The looming launch of the original Xbox in 2001 prompted Sony to proactively engage with third-party developers and publishers, securing a two-year exclusivity deal for their titles on the PS2. Take-Two Interactive, the parent company of Rockstar Games, accepted Sony's offer, leading to the release of GTA 3, Vice City, and San Andreas exclusively on the PS2.
Deering admitted to the underlying concern that Microsoft might attempt to lure developers with similar exclusive deals for the Xbox. "We were worried when we saw Xbox coming," he confessed, which spurred Sony to negotiate these pivotal agreements.
Despite the previous success of GTA 1 and 2, Deering initially had reservations about the potential of GTA 3, given its transition from a top-down perspective. However, the gamble paid off handsomely, cementing the PS2's status as a gaming powerhouse. "It was very lucky for us. And actually lucky for them, because they got a discount on the royalty they paid," Deering noted, highlighting the mutual benefits of such arrangements, which are common across platform industries, including modern ones like social media.
Grand Theft Auto III marked a revolutionary shift for the franchise by introducing 3D environments, moving away from the top-down view of its predecessors. This change transformed the open-world gaming landscape, with Liberty City becoming a vibrant, interactive metropolis teeming with sidequests and activities.
Jaime King, co-founder of Rockstar Games, shared in a November 2021 interview with GamesIndustry.biz that the company was waiting for the right technology to make this leap. "From a storytelling perspective, we knew it would be much more immersive if you could actually get down to the streets and go 3D," King explained. The PS2 provided the necessary platform for Rockstar to bring their vision to life, setting the stage for future GTA titles that continued to evolve in terms of story, mechanics, and visuals. Despite the PS2's technical limitations, the three GTA games released on the console were among its top five best-sellers.
While prolonged silence might seem counterintuitive, York argued that it's "a really cool tactic, in a sense," as it encourages fans to engage actively with the community, discussing and theorizing about the game's details. This approach organically builds hype without Rockstar needing to do much beyond releasing an initial trailer.
York also reflected on his time at Rockstar, sharing how the team enjoyed watching fan theories unfold, particularly around mysteries like the Mt. Chiliad enigma in GTA V. While some fan theories remain unresolved, York assured that "All the developers over there are geeking out about it, trust me."
Despite the mystery surrounding GTA 6, with only one trailer to its name, the ongoing speculation keeps the GTA community vibrant and engaged, demonstrating the enduring power of Rockstar's marketing strategy.