A recently released Assassin's Creed Shadows gameplay video provides a sneak peek at Kyoto, viewed from a synchronization point. Shared by Impress Watch, the Japanese media outlet, the footage shows protagonist Naoe navigating rooftops, revealing a panoramic city vista. However, Kyoto's apparent smaller-than-anticipated size has ignited debate among fans regarding its design and gameplay implications.
Reddit discussions highlight the location's undeniable aesthetic appeal, but express reservations about core Assassin's Creed elements – specifically, climbing and parkour. The video suggests limited free-running opportunities, generating mixed community responses. Several representative comments echo these concerns:
"Kyoto's supposed to be about half the size of Paris in Unity? It looks stunning, exploration will be fun, but I hoped for at least one major parkour-focused city."
"Looks amazing, but restricted parkour instead of full freerunning is disappointing. Hopefully, the grappling hook compensates."
"Nice visuals, but insufficient structures for proper parkour."
"Visually appealing, yet it doesn't quite feel like a city. Historically accurate, perhaps, but lacking in parkour potential."
Launching March 20, 2025, on PlayStation 5, Xbox Series X|S, and PC, Assassin's Creed Shadows leaves fans anticipating further clarification on how the series' signature mechanics will function within this historically rich environment. Kyoto's emphasis on authenticity over extensive traversal remains a point of contention; whether the developers have successfully balanced aesthetics and gameplay remains to be seen.