


The Witcher 4 continues CD Projekt Red's philosophy of meaningful quest design. Narrative Director Philipp Weber explains how lessons from The Witcher 3 shape their approach:
"We want players to genuinely care about every mission," Weber told GamesRadar+. The studio maintains its creative balance - providing clear vision while empowering designers' creativity.

CDPR confirms The Witcher 4 will maintain rigorous storytelling quality standards. Weber emphasizes: "Every quest must respect players' time while delivering memorable experiences."
The studio applies storytelling fundamentals refined through The Witcher 3 and Cyberpunk 2077 developments. Weber notes: "While innovating, we maintain our core philosophy - trust your instincts while following storytelling principles."

The sequel will continue CDPR's tradition of thought-provoking quests. Weber highlights upcoming narrative complexity: "We're creating quests that challenge players emotionally while keeping them engaged."

CDPR clarifies its Unreal Engine 5 tech demo represents technical capability, not final gameplay. Engineering Production Manager Jan Hermanowicz states: "This showcases our engine capabilities, not actual game content."

The studio emphasizes transparency, applying lessons from Cyberpunk 2077's launch. Hermanowicz clarifies: "We're deliberately distinguishing between tech demos and gameplay to set proper expectations."
The Witcher 4 is confirmed for PlayStation 5, Xbox Series X|S, and PC platforms. While targeting 60fps on most platforms, developers acknowledge technical challenges for Xbox Series S.