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Marvel Rivals Comments on 30 FPS Bug

Marvel Rivals' 30 FPS Damage Bug: A Fix on the Horizon Players of Marvel Rivals experiencing reduced damage output at lower frame rates (FPS), particularly affecting heroes like Dr. Strange and Wolverine, can rest assured – developers are actively working on a solution. This bug, impacting damage c
By Riley
Jan 07,2025

Marvel Rivals Comments on 30 FPS Bug

Marvel Rivals' 30 FPS Damage Bug: A Fix on the Horizon

Players of Marvel Rivals experiencing reduced damage output at lower frame rates (FPS), particularly affecting heroes like Dr. Strange and Wolverine, can rest assured – developers are actively working on a solution. This bug, impacting damage calculations at 30 FPS, has been acknowledged by the development team.

Launched in early December 2025, Marvel Rivals boasts an impressive 80% player approval rating on Steam (over 132,000 reviews). Despite initial hero balance concerns, the game has been well-received. However, this recent 30 FPS glitch, affecting damage dealt by certain heroes (including Magik, Star-Lord, and Venom), has become a focal point. Community reports highlight the discrepancy in damage output between 30 FPS and higher frame rates (60 or 120 FPS).

A community manager's post on the official Discord server confirms the issue, mentioning movement problems at lower FPS impacting damage. While a precise fix date isn't available, the upcoming Season 1 launch (January 11th) is expected to address the problem, if not fully resolve it. Further updates will follow if necessary.

The root of the problem appears to be a client-side prediction mechanism, a common programming technique to minimize perceived lag. While not all affected heroes or abilities have been publicly listed, Wolverine's Feral Leap and Savage Claw are confirmed examples. The impact is more pronounced against stationary targets.

Marvel Rivals is committed to rectifying this 30 FPS damage bug, ensuring a fair and balanced gameplay experience for all players.

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