In Helldivers 2, armor is categorized into light, medium, and heavy types, each impacting your mobility and defensive capabilities. However, the real game-changer lies in the armor's passive abilities, which can significantly enhance your gameplay experience. With a variety of armor passives to choose from, understanding which ones to prioritize can be crucial for maximizing your effectiveness in missions.
Before you jump into your hellpod, take a moment to review our comprehensive tier list. It's designed to guide you in selecting the best armor passives for various mission scenarios, ensuring you're well-equipped for any challenge.
Helldivers 2 offers 14 armor passives, each tailored to enhance different aspects of your gameplay, from damage resistance to utility improvements. These passives are crucial in shaping your strategy and effectiveness on the battlefield. Whether you're looking to bolster your defense or improve your scouting capabilities, the right armor passive can make a significant difference.
In Helldivers 2, armor passives are exclusively linked to body armor. Helmets and capes are standard-issue and do not offer additional bonuses.
Here's a detailed breakdown of all the armor passives in Helldivers 2 and their benefits. Understanding these passives is essential for adapting to different mission challenges and optimizing your loadouts.
Armor Passive | Description |
---|---|
Acclimated | 50 percent resistance to acid, electrical, fire, and gas damage. |
Advanced Filtration | 80 percent resistance to gas damage. |
Democracy Protects | 50 percent chance of surviving lethal attacks, such as headshots. Prevents chest injuries, such as internal bleeding. |
Electrical Conduit | 95 percent resistance to lightning arc damage. |
Engineering Kit | +2 grenade capacity. 30 percent recoil reduction when crouching or prone. |
Extra Padding | +50 armor rating for improved defense. |
Fortified | 50 percent resistance to explosive damage. 30 percent recoil reduction when crouching or prone. |
Inflammable | 75 percent resistance to fire damage. |
Med-Kit | +2 stim capacity. +2 seconds additional stim duration. |
Peak Physique | 100 percent increased melee damage. Improves weapon handling by reducing weapon movement drag. |
Scout | 30 percent reduced range at which enemies can detect players. Map markers generate radar scans to reveal nearby enemies. |
Servo-Assisted | 30 percent increased throwing range. 50 percent additional limb health. |
Siege-Ready | 30 percent increased reload speed of primary weapons. 30 percent increased ammo capacity of primary weapons. |
Unflinching | 95 percent reduced recoil flinching. |
The following tier list for armor passives in Helldivers 2 is based on the game version 1.002.003. It evaluates the passives on their overall utility, value, and effectiveness across different mission types and enemy factions.
Tier | Armor Passive | Why? |
---|---|---|
S Tier | Engineering Kit | Extra grenades are invaluable, allowing you to tackle a variety of objectives and enemies more effectively. |
Med-Kit | Enhances survival rates significantly, especially when combined with other healing boosts. | |
Siege-Ready | Increases ammo capacity and reload speed, perfect for dealing with large enemy groups and sustained combat scenarios. | |
A Tier | Democracy Protects | Provides a strong defensive boost, particularly useful early in the game for surviving lethal attacks. |
Extra Padding | Offers a straightforward increase in overall armor rating, providing consistent damage resistance. | |
Fortified | Essential against explosive attacks, particularly effective against Automatons, enhancing your combat effectiveness. | |
Servo-Assisted | Great for safely deploying stratagems and avoiding injuries, especially useful against Terminids. | |
B Tier | Peak Physique | Useful for melee combat and reducing weapon drag, though less impactful in typical ranged combat scenarios. |
Inflammable | Highly situational but valuable in fire-heavy environments and against certain enemy types. | |
Scout | Useful for reconnaissance, though it lacks additional utility like highlighting points of interest. | |
C Tier | Acclimated | Limited utility due to the rarity of encountering all four damage types in a single mission. |
Advanced Filtration | Only beneficial in specific gas-based scenarios, offering limited overall value. | |
Electrical Conduit | Primarily useful against the Illuminate but overshadowed by other passives in general use. | |
Unflinching | Minimal impact on combat effectiveness, with the reduced recoil flinching being largely negligible. |