This guide explores the Paralyze condition in Pokémon TCG Pocket, detailing its mechanics, counters, and optimal deck building strategies.
The Paralyzed condition immobilizes an opponent's Active Pokémon for a single turn, preventing attacks and retreats. It automatically resolves at the start of the opponent's next turn (after their Checkup phase).
Both Paralyzed and Asleep prevent attacks and retreats. However, Paralyzed automatically resolves, while Asleep requires a coin flip or specific card effects for recovery.
Unlike the physical TCG where cards like Full Heal remove Paralysis, Pokémon TCG Pocket currently lacks direct counter cards. The core mechanic—inability to attack or retreat for one turn—remains consistent.
Currently, only Pincurchin, Elektross, and Articuno in the Genetic Apex expansion inflict Paralysis. Each relies on a coin flip, making it a somewhat unreliable strategy.
Four methods exist to cure Paralysis:
Paralysis alone isn't a strong deck archetype. Combining it with Asleep, however, creates a more viable strategy. An Articuno & Frosmoth deck, leveraging both conditions through multiple attack lines (Articuno, Frosmoth, Wigglytuff ex), offers a potent example.
Card | Quantity |
---|---|
Wigglypuff ex | 2 |
Jigglypuff | 2 |
Snom | 2 |
Frosmoth | 2 |
Articuno | 2 |
Misty | 2 |
Sabrina | 2 |
X Speed | 2 |
Professor's Research | 2 |
Poke Ball | 2 |
This decklist provides a foundation; adjustments based on gameplay experience are recommended. Remember, the inherent randomness of the coin flip remains a key weakness to consider.