Hideo Kojima's much-anticipated spiritual successor to Metal Gear, Physint, is still a distant dream, with a release timeline stretching "another five or six years" into the future. This revelation comes directly from Kojima, who shared his long-term plans with Le Film Francais, emphasizing that his dream of directing a film would have to wait until after completing his first "action espionage" game since his high-profile departure from Konami in 2015.
Kojima has been inundated with offers to develop games since going independent, but his focus remains firmly on Physint and Death Stranding 2. "Besides Death Stranding 2, there's also Physint in development. That will take me another five or six years," he stated, as translated by ResetEra user Red Kong XIX. The allure of cinema, a medium that has deeply influenced Kojima, remains strong, and he views directing a film as a tribute to his lifelong passion. "I grew up with cinema. Directing would be, in a way, a tribute to it. Also, I'm getting older, and I'd prefer to do it while I'm still young!" he added.
PlayStation Studios boss Herman Hulst introduced Physint back in January 2024, but since then, updates have been scarce. Initially, Kojima hinted that Physint might also be a movie, but he later clarified on X/Twitter that the project would push the boundaries of "Digital Entertainment" with elements akin to a film, including advanced storytelling, visuals, and more.
Kojima Productions is juggling multiple projects, including Physint, Death Stranding 2, and OD, a new IP in collaboration with Xbox Game Studios, featuring actress Hunter Schafer and filmmaker Jordan Peele. Additionally, Kojima is involved in A24's film adaptation of the original Death Stranding.
Death Stranding 2: On The Beach is slated for release next month on June 26. The game's star, actor Norman Reedus, recently teased his potential role in the upcoming film adaptation, affirming to IGN that he would "of course" play himself.
In a recent twist, Kojima disclosed a USB stick filled with game concepts left for his team to explore posthumously, showcasing his forward-thinking approach to game development. He also shared insights into abandoned projects, including a unique 'Forgetting Game' concept, where the protagonist's abilities and memories diminish if the player takes too long a break.