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Top 19 Weapons in Divinity: Original Sin 2 Revealed

SummaryDiscover powerful weapons by confronting dragons, NPCs, or exploring with unique abilities and perks.Some weapons offer bonuses like frozen/chilled effects, critical rate boosts, and unique skills tailored to different playstyles.Act 3 features decent weapons, effective bows, life steal sword
By Madison
Apr 11,2025

Summary

  • Discover powerful weapons by confronting dragons, NPCs, or exploring with unique abilities and perks.
  • Some weapons offer bonuses like frozen/chilled effects, critical rate boosts, and unique skills tailored to different playstyles.
  • Act 3 features decent weapons, effective bows, life steal swords, and tank-focused armaments suitable for various character builds.

In Divinity: Original Sin 2, the choice of weapons significantly impacts gameplay, depending on your party composition, chosen skills, and strategic approach. Here are some of the game's most powerful weapons, known for their unique abilities, skill boosts, and impressive damage output.

Updated on January 13, 2025, by Rhenn Taguiam: As Larian Studios announces a new IP, fans of Divinity: Original Sin 2 eagerly await any connections to this beloved title. With no details yet on the new game, players can continue to enjoy the vast content of Divinity: Original Sin 2, especially in the quest for the best weapons. Key armaments include a weapon obtained by forgoing diplomacy, a formidable endgame weapon, and two surprisingly effective weapons purchasable from an NPC merchant.

19 Fang Of The Winter Dragon

Perfect For Act 1 Adventures

Bonuses and Perks:

  • 4 – 5 Water Damage
  • 23 – 25 Physical Damage
  • 10% Critical Rate
  • 155% Critical Damage
  • +1 Strength
  • +1 Intelligence
  • +1 Warfare
  • +1 Hydrosophist
  • 5% Chilled for a turn
  • 25% Cleave

The Fang of The Winter Dragon is located near Fort Joy on the South Southwest part of the island. Players can find Slane The Chained Winter Dragon there. Defeating the dragon grants you the Fang Of The Winter Dragon, but sparing him means missing out on this weapon. Whether it's worth killing the dragon is up for debate, but for players needing a viable weapon early in the game, it's an excellent choice, offering a variety of perks and the useful Chilled effect.

18 Morning’s Light

A Decent Bow For Where It's Discovered

Bonuses and Perks:

  • 155% Critical Damage
  • +2 Finesse
  • +1 Ranged
  • +1 Huntsman
  • Cause Marked for two turns.

Morning’s Light is acquired from the NPC Corbin Day, either by freeing or killing him. It's advisable to free him, as he can upgrade weapons later in the game. Though not the strongest weapon, Morning’s Light is one of the better bows available at this point, featuring strong damage and helpful bonuses.

17 Eternal Stormblade

Perfect For Act 3 Adventures

Bonuses and Perks:

  • 14 – 16 Air Damage
  • 70 – 78 Physical Damage
  • 15% Critical Rate
  • 155% Critical Damage
  • +3 Memory
  • +6 Initiative
  • 20% Stunned for two turns
  • 10% Shocked for a turn.

The Eternal Stormblade is concealed in the Murky Cave during Act 3, guarded by four guardians. While the fight to obtain it is challenging, the sword itself isn't among the game's strongest by Act 4. Nonetheless, it's a valuable asset for Act 3, offering a range of useful perks and bonuses.

16 Lohar’s Two-Handed Source Hammer

A Handy Source Hammer

Bonuses and Perks:

  • 82 – 87 Physical Damage
  • 20% Critical Rate
  • 155% Critical Damage
  • +3 Strength
  • +1 Warfare
  • +1 Two-Handed
  • 15% Cause Knocked Down for two turns.
  • Obtain Skill: Onslaught
  • Obtain Skill: All In

Lohar’s Two-Handed Source Hammer is obtained after completing the quest Shadow Over Driftwood by turning over Mordu’s Amulet to Lohar. It's a strong weapon particularly useful for mid-game brawlers, with a higher-than-average Critical Hit Rate for powerful damage bursts.

15 Hanal Lechet

Combine Fire And Ice

Bonuses and Perks:

  • 6 -7 Water Damage
  • 35 – 40 Physical damage
  • +2 Strength
  • +1 Constitution
  • +1 Two-Handed
  • +1 Hydrosophist
  • 25% Frozen for a turn
  • 5% Chilled for a turn
  • 25% Cleave Damage
  • Obtain Skill: All In

Hanal Lechet is found in Act 2 near an overturned carriage on Reaper’s Coast, inside a locked chest. Though it doesn't boast the highest damage, its Frozen and Chilled effects are strong for immobilizing opponents, complemented by various bonuses.

14 The Illuminator

Be One With Necrofire

Bonuses and Perks:

  • 2 – 3 Fire Damage
  • 11 – 12 Physical Damage
  • 10% Critical Rate
  • 150% Critical Damage
  • +1 Pyrokinetic
  • 50% Necrofire for a turn
  • 10% Burning for a turn

The Illuminator, a one-handed Mace, is dropped by Scapor during the Burning Pigs questline. Originally a torch from the dungeon of mad king Braccus Rex, it's imbued with dark power, dealing both fire and physical damage. Its key perks include a +1 to Pyrokinetic and chances to inflict Necrofire and Burning.

13 Dumora Lam

Poison Becomes A Friend

Bonuses and Perks:

  • +3 Intelligence
  • +2 Geomancer
  • +1 Dual Wielding
  • Create a 1m Poison puddle when targeting terrain
  • +159% Damage
  • 1 Rune Slot
  • Obtain Skill: Siphon Poison

Dumora Lam, a powerful wand, is locked in a runed chest in Dramahlihk’s home plane, accessible with Lohse in the party and Malady alive. It boosts Intelligence, Geomancer, and Dual Wielding, and its poison manipulation abilities are particularly advantageous for Undead heroes.

12 Deiseis Riveil

Ramp Up Damage With An Anti-Invisible

Bonuses and Perks:

  • 149 – 183 Physical Damage
  • +5% Critical Rate
  • +150% Critical Damage
  • +3 Finesse
  • +2 Huntsman
  • +1 Ranged
  • 25% Bleeding for two turns
  • 25% Cleave
  • Obtain Skill: Glitter Dust

Deiseis Riveil, a unique bow purchasable from Trader Non near the Cathedral, delivers significant physical damage, boosted by critical hit chances and damage. It also includes the Glitter Dust skill, preventing enemy invisibility, and can cause Bleeding and increase Cleave damage.

11 Executor Ninyan’s Axe

A Meister Has To Die To Acquire This Powerful Asset

Bonuses and Perks:

  • 20% Critical Chance
  • 160% Critical Damage
  • +2 Strength
  • +1 Warfare
  • 10% Chance to set Frozen (1 Turn)
  • 20% Chance to set Crippled (2 Turns)
  • 10% Chance to set Chilled (1 Turn)

Executor Ninyan’s Axe is obtained by killing Executor Ninyan during the quest to save Meistr Siva. Choosing to save Siva means missing out on this weapon. The Two-Handed Axe offers a range of perks, including chances to freeze, cripple, and chill enemies, making it ideal for tanks.

10 Chamore Doran

The Only Weapon In The Game With Its Chance Effect

Bonuses and Perks:

  • 160% Critical Damage
  • +2 Intelligence
  • +1 Dual Wielding
  • +1 Summoning
  • +1 Aerotheurge
  • 20% Chance to Set Sleeping (1 turn)
  • Immunity to Sleeping

Chamore Doran, purchasable from Trader Ovis in Driftwood Square, is the only weapon in the game that can put enemies to sleep. It's particularly advantageous for Spellcasters, offering a high critical damage boost and enhancements to Intelligence, Summoning, and Aerotheurge.

9 Harrowblade

Perfect For Life Steal Sustain Builds

Bonuses and Perks:

  • +160% Critical Damage
  • +3 Strength
  • 20% Chance to Set Suffocating (1 Turn)
  • 20% Chance to Set Burning (1 Turn)
  • +14% Life Steal

The Harrowblade, a Two-Handed Sword purchasable from Quartermistress Anna in the Blackpits, is perfect for tanks focusing on critical hits and life steal. Its ability to inflict Burning and Suffocating makes it effective against tough enemies.

8 Loic’s Discipline

Eternally Burn Enemies

Bonuses and Perks:

  • +160% Critical Damage
  • +3 Memory
  • +3 Intelligence
  • +2 Pyrokinetic
  • 1m Cursed Fire when targeting terrain

Loic’s Discipline, obtained by defeating Loic the Immaculate in Arx Outskirts, is one of the few Wands that significantly boosts Intelligence. Its ability to summon Cursed Fire makes it a dangerous weapon for Spellcasters, ensuring continuous enemy damage.

7 Voor D’Aravel

Perfect For Tanks

Bonuses and Perks:

  • Obtain Skill: Guardian Angel
  • 9 Poison
  • +3 Strength
  • +2 Constitution
  • +2 Warfare
  • 25% Taunting Opponent for two turns

The Voor D’Aravel sword, hidden in an Ornate chest in The Arx's Lizard Consulate Garden, is ideal for tanks. Its Guardian Angel skill redirects half of melee damage to the caster, while its other bonuses enhance tanking capabilities.

6 The Reckoning

Perfect For Battlemages

Bonuses and Perks:

  • 150% Critical Damage
  • +2 Strength
  • +2 Intelligence
  • +2 Necromancy

The Reckoning, a two-handed mace dropped by The Hammer, excels in raw damage and is perfect for critical/strength-based warriors. Its boosts to Intelligence and Necromancy make it suitable for Battlemages, ensuring relevance in the endgame.

5 Vord Emver

A Powerful Ranged Weapon For Cryo Specialists

Bonuses and Perks:

  • 125 – 131 Water Damage
  • 208 – 218 Physical Damage
  • 5% Critical Rate
  • 155% Critical Damage
  • +3 Finesse
  • +2 Huntsman
  • +1 Ranged
  • -1 Movement
  • 20% Frozen for two turns
  • 20% Life Steal
  • 5% Accuracy
  • Obtain Skill: Cryotherapy

Vord Emver, a crossbow acquired during the Past Mistakes quest, is a powerful weapon for Cryo Specialists. Its Cryotherapy skill removes frozen surfaces and converts them to Magic armor, while its high damage and Life Steal make it formidable.

4 Lucian’s Divine Staff

Heal And Magic Missile In One Staff

Bonuses and Perks:

  • 219 – 267 Water Damage
  • 155% Critical Damage
  • +3 Intelligence
  • +2 Constitution
  • +2 Wits
  • +2 Hydrophist
  • +6 Initiative
  • Obtain Skill: Healing Ritual
  • Obtain Skill: Staff Of Magus

Lucian’s Divine Staff, stolen from a chest in the Cathedral of Arx, is a versatile weapon for Mages. Its Healing Ritual and Staff of Magus skills enhance both healing and offensive capabilities, supported by boosts to Intelligence and other key stats.

3 Domoh Dumora

Burn And Bleed In One Dagger

Bonuses and Perks:

  • Cause Burn
  • Cause Bleeding three turns
  • +110% Damage
  • Cause Terrified for a turn
  • Obtain Skill: Backstabbing

The Domoh Dumora dagger, hidden beneath a pet basket outside Arhu’s Chambers in the Arx, is the best dagger in the game. Its high damage, fire damage, and ability to inflict Burning and Bleeding, combined with the Backstabbing skill, make it a lethal choice.

2 Swornbreaker

An Unrepairable Sword

Bonuses and Perks:

  • +3 Strength
  • +3 Intelligence
  • +2 Necromancy
  • 20% Accuracy
  • 20% Critical Rate
  • +165% Damage
  • Obtain Skill: Swornbreaker

The Swornbreaker, available in the Vault of Linder Kemm or craftable at the Nameless Isle, is a powerful sword with significant boosts to Strength, Intelligence, and Necromancy. Its Swornbreaker skill allows breaking the pact with the God King without repercussions, though it's unrepairable.

1 Falone Scythe

A Scythe With Impressive Crit Potential

Bonuses and Perks:

  • +3 Strength
  • +1 Two-Handed
  • 25% Decay for two turns.
  • 20% Critical Rate
  • 260% Damage
  • Obtain Skill: Living On The Edge
  • Obtain Skill: All In

The Falone Scythe, stolen from the statue in the Arx Cathedral, is the most powerful weapon in Divinity: Original Sin 2. Its high base damage, critical hit potential, and skills like Living On The Edge and All In make it an unparalleled choice for dealing massive damage and surviving intense battles.

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