In Divinity: Original Sin 2, the choice of weapons significantly impacts gameplay, depending on your party composition, chosen skills, and strategic approach. Here are some of the game's most powerful weapons, known for their unique abilities, skill boosts, and impressive damage output.
Updated on January 13, 2025, by Rhenn Taguiam: As Larian Studios announces a new IP, fans of Divinity: Original Sin 2 eagerly await any connections to this beloved title. With no details yet on the new game, players can continue to enjoy the vast content of Divinity: Original Sin 2, especially in the quest for the best weapons. Key armaments include a weapon obtained by forgoing diplomacy, a formidable endgame weapon, and two surprisingly effective weapons purchasable from an NPC merchant.
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The Fang of The Winter Dragon is located near Fort Joy on the South Southwest part of the island. Players can find Slane The Chained Winter Dragon there. Defeating the dragon grants you the Fang Of The Winter Dragon, but sparing him means missing out on this weapon. Whether it's worth killing the dragon is up for debate, but for players needing a viable weapon early in the game, it's an excellent choice, offering a variety of perks and the useful Chilled effect.
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Morning’s Light is acquired from the NPC Corbin Day, either by freeing or killing him. It's advisable to free him, as he can upgrade weapons later in the game. Though not the strongest weapon, Morning’s Light is one of the better bows available at this point, featuring strong damage and helpful bonuses.
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The Eternal Stormblade is concealed in the Murky Cave during Act 3, guarded by four guardians. While the fight to obtain it is challenging, the sword itself isn't among the game's strongest by Act 4. Nonetheless, it's a valuable asset for Act 3, offering a range of useful perks and bonuses.
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Lohar’s Two-Handed Source Hammer is obtained after completing the quest Shadow Over Driftwood by turning over Mordu’s Amulet to Lohar. It's a strong weapon particularly useful for mid-game brawlers, with a higher-than-average Critical Hit Rate for powerful damage bursts.
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Hanal Lechet is found in Act 2 near an overturned carriage on Reaper’s Coast, inside a locked chest. Though it doesn't boast the highest damage, its Frozen and Chilled effects are strong for immobilizing opponents, complemented by various bonuses.
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The Illuminator, a one-handed Mace, is dropped by Scapor during the Burning Pigs questline. Originally a torch from the dungeon of mad king Braccus Rex, it's imbued with dark power, dealing both fire and physical damage. Its key perks include a +1 to Pyrokinetic and chances to inflict Necrofire and Burning.
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Dumora Lam, a powerful wand, is locked in a runed chest in Dramahlihk’s home plane, accessible with Lohse in the party and Malady alive. It boosts Intelligence, Geomancer, and Dual Wielding, and its poison manipulation abilities are particularly advantageous for Undead heroes.
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Deiseis Riveil, a unique bow purchasable from Trader Non near the Cathedral, delivers significant physical damage, boosted by critical hit chances and damage. It also includes the Glitter Dust skill, preventing enemy invisibility, and can cause Bleeding and increase Cleave damage.
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Executor Ninyan’s Axe is obtained by killing Executor Ninyan during the quest to save Meistr Siva. Choosing to save Siva means missing out on this weapon. The Two-Handed Axe offers a range of perks, including chances to freeze, cripple, and chill enemies, making it ideal for tanks.
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Chamore Doran, purchasable from Trader Ovis in Driftwood Square, is the only weapon in the game that can put enemies to sleep. It's particularly advantageous for Spellcasters, offering a high critical damage boost and enhancements to Intelligence, Summoning, and Aerotheurge.
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The Harrowblade, a Two-Handed Sword purchasable from Quartermistress Anna in the Blackpits, is perfect for tanks focusing on critical hits and life steal. Its ability to inflict Burning and Suffocating makes it effective against tough enemies.
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Loic’s Discipline, obtained by defeating Loic the Immaculate in Arx Outskirts, is one of the few Wands that significantly boosts Intelligence. Its ability to summon Cursed Fire makes it a dangerous weapon for Spellcasters, ensuring continuous enemy damage.
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The Voor D’Aravel sword, hidden in an Ornate chest in The Arx's Lizard Consulate Garden, is ideal for tanks. Its Guardian Angel skill redirects half of melee damage to the caster, while its other bonuses enhance tanking capabilities.
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The Reckoning, a two-handed mace dropped by The Hammer, excels in raw damage and is perfect for critical/strength-based warriors. Its boosts to Intelligence and Necromancy make it suitable for Battlemages, ensuring relevance in the endgame.
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Vord Emver, a crossbow acquired during the Past Mistakes quest, is a powerful weapon for Cryo Specialists. Its Cryotherapy skill removes frozen surfaces and converts them to Magic armor, while its high damage and Life Steal make it formidable.
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Lucian’s Divine Staff, stolen from a chest in the Cathedral of Arx, is a versatile weapon for Mages. Its Healing Ritual and Staff of Magus skills enhance both healing and offensive capabilities, supported by boosts to Intelligence and other key stats.
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The Domoh Dumora dagger, hidden beneath a pet basket outside Arhu’s Chambers in the Arx, is the best dagger in the game. Its high damage, fire damage, and ability to inflict Burning and Bleeding, combined with the Backstabbing skill, make it a lethal choice.
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The Swornbreaker, available in the Vault of Linder Kemm or craftable at the Nameless Isle, is a powerful sword with significant boosts to Strength, Intelligence, and Necromancy. Its Swornbreaker skill allows breaking the pact with the God King without repercussions, though it's unrepairable.
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The Falone Scythe, stolen from the statue in the Arx Cathedral, is the most powerful weapon in Divinity: Original Sin 2. Its high base damage, critical hit potential, and skills like Living On The Edge and All In make it an unparalleled choice for dealing massive damage and surviving intense battles.