
• The Outer Worlds 2 draws significant inspiration from Obsidian Entertainment's earlier work, Fallout: New Vegas. Game Director Brandon Adler also mentioned that the team looked to the Deus Ex series for ideas, particularly 2011's Deus Ex: Human Revolution and 2016's Deus Ex: Mankind Divided.
Read more: The Outer Worlds 2 Was Inspired by Fallout: New Vegas, Deus Ex: Human Revolution, Mankind Divided (Gaming Bolt)
• Game Director Brandon Adler explained that The Outer Worlds 2 will not allow players to respec their characters. This design choice aims to emphasize the weight and permanence of every decision.
Read more: Outer Worlds 2 Players Will Have to Live With Their Decisions, Starting with Their Specs (Game8)
• As The Outer Worlds 2 becomes Xbox's first $80 title, Director Brandon Adler clarified that developers do not control pricing. He expressed a wish for the game to be accessible to all, but stated that final pricing decisions rest with Xbox.
Read more: As The Outer Worlds 2 hits $80, director says "we don't set the prices for our games" and wishes "everybody could play" Obsidian's new RPG (GamesRadar+)
• The Outer Worlds 2 will be Xbox's first $80 game following a company-wide price increase. The game will not receive a physical Xbox release but will have a physical edition for PlayStation 5.
Read more: The Outer Worlds 2 Will Be $80, with Physical Editions Exclusive to PS5 (Game8)
• The Outer Worlds 2 is embracing its Fallout: New Vegas influences in all the right ways, generating excitement among fans of both franchises.
Read more: The Outer Worlds 2 Wearing its Fallout: New Vegas Inspirations on its Sleeve is the Game's Best Sign Yet (GameRant)
• The lead combat designer detailed The Outer Worlds 2's combat system in a series of IGN interviews, covering character progression, movement, mobility, and core gameplay mechanics.
Read more: Outer Worlds 2 combat revealed in latest interview (XDA Developers)
• Obsidian developers compared the intended difficulty and atmosphere of The Outer Worlds 2 to the notorious experience of being relentlessly hunted by Deathclaws in Fallout: New Vegas.
Read more: The Outer Worlds 2 aims to capture the feeling of 'getting bullied' by deathclaws in New Vegas (Tweaktown)
• Two lead developers provided an in-depth breakdown of the new Flaws system featured in The Outer Worlds 2, highlighting specific examples like the Sungazer and Foot-in-Mouth flaws.
Read more: The Outer Worlds 2: First Look at the New Flaws System – IGN First (IGN)
• In an extensive interview, The Outer Worlds 2 director outlined the various ways the development team has expanded and enlarged the game's worlds for the sequel.
Read more: The Outer Worlds 2's Worlds Are Going Bigger – IGN First (IGN)