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Canceled Wonder Woman Game Was \"Incredible and Ambitious,\" Says Former Consultant

The cancellation of the Wonder Woman action game—and the unexpected shutdown of Monolith Productions by Warner Bros.—left a lasting void in the hearts of fans. Yet, Gail Simone, the acclaimed comic book writer and consultant who worked closely with Monolith on the project, has offered a powerful gli
By Olivia
Jul 22,2025

Canceled Wonder Woman Game Was \"Incredible and Ambitious,\" Says Former Consultant

The cancellation of the Wonder Woman action game—and the unexpected shutdown of Monolith Productions by Warner Bros.—left a lasting void in the hearts of fans. Yet, Gail Simone, the acclaimed comic book writer and consultant who worked closely with Monolith on the project, has offered a powerful glimpse into what might have been.

Simone described the unreleased title as nothing short of extraordinary. “It was absolutely amazing,” she said. “While I can’t go into specifics for various reasons, I can confidently say this wasn’t just another game—it was being crafted to be a defining Wonder Woman experience, an epic benchmark for superhero titles.”

She highlighted the unwavering commitment from the entire team. “Every person involved—programmers, artists, designers—gave 100%. There was a shared passion to make something not just great, but perfect. I’ve rarely seen such unity and drive toward excellence on any project.”

Monolith reportedly went to great lengths to anchor the game firmly in the DC Universe, ensuring every detail honored the source material. For fans of Wonder Woman and DC Comics alike, Simone called it a “dream come true” in development—rich in authenticity, depth, and emotional resonance.

Though the game never reached players, its legacy endures: a powerful reminder of Monolith’s creative ambition and the untapped potential of superhero storytelling in gaming.

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