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Weapons Guide: Unlocking Arsenal in Freedom Wars Remastered

Freedom Wars Remastered: A Deep Dive into Weapon Types Freedom Wars Remastered allows players to equip two weapons of their choice for each Operation, offering diverse strategic options. With six distinct weapon types, players can tailor their character to any desired playstyle. The game features
By Sebastian
Feb 12,2025

Weapons Guide: Unlocking Arsenal in Freedom Wars Remastered

Freedom Wars Remastered: A Deep Dive into Weapon Types

Freedom Wars Remastered allows players to equip two weapons of their choice for each Operation, offering diverse strategic options. With six distinct weapon types, players can tailor their character to any desired playstyle. The game features three gun types and three melee types, all fully customizable. Let's examine each weapon type's unique attributes:

Every Weapon Type in Freedom Wars Remastered

Six weapon types are available, obtainable through Operations or Zakka's shop in The Warren. While Comrades' weapons are pre-determined, players can freely equip their Accessory with any weapon. Weapon switching incurs no penalties or benefits.

Weapon Type Traits
Light Melee Quick attacks ideal for swift combat against single targets. Can sever Abductor limbs without a Flare Knife.
Heavy Melee Wide-sweeping attacks inflicting substantial damage. Well-timed attacks multiply damage against multiple Abductor limbs. Charged attacks launch the player airborne at the combo's end. Slightly reduces movement speed.
Polearm Attacks propel the player through enemies, useful for evasive maneuvers. Charged attacks launch the polearm for significant damage from a distance.
Assault Weapons High ammo capacity, perfect for gun-focused builds. Can be fired while grappled with your Thorne for advantageous positioning or safe-distance attacks.
Portable Artillery High single-shot damage with limited ammo. Explosive area-of-effect shots can hit multiple limbs for increased damage. Reduces movement speed.
Autocannons High rate of fire, large ammo capacity, and magazine size. Individual shots have lower damage, compensated by the rapid firing rate. Reduces movement speed.

Unlike the player character, the Accessory doesn't consume ammo when using gun weapons.

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