Squad Busters, Supercell's latest MOBA RTS, has achieved over 40 million installs and generated $24 million in net revenue within its first thirty days. The game has been particularly successful in the United States, which leads in player numbers, followed by Indonesia, Brazil, Turkey, and South Korea.
Despite these impressive figures, there are concerns for Supercell. The net revenue of $24 million falls short of the $43 million that Brawl Stars earned in its first thirty days back in 2018, and the $115 million that Clash Royale made in its first month in 2016. Moreover, the number of installs has declined significantly, dropping from a peak of 30 million in the first week to below five million by the end of the thirty-day period.
Is the Market Saturated with Supercell Games?The trend of diminishing returns is evident, even for a game like Squad Busters in which Supercell has invested significant resources. For context, our sister site PocketGamer.biz reports that Honkai Star Rail amassed $190 million in its first month, far surpassing Squad Busters.
While Squad Busters is undoubtedly a high-quality game, it fits snugly into the existing Supercell niche. This raises questions about potential Supercell fatigue among mobile gamers. Only time will tell how Squad Busters continues to perform.
In the meantime, if you're curious about other standout releases this year, take a look at our list of the best mobile games of 2024 (so far). For a glimpse into the future, explore our comprehensive list of the most anticipated mobile games of the year.