We recently traveled to Osaka, Japan, to sit down with the creators of the highly anticipated Okami sequel. In a two-hour discussion, we spoke with Clovers director Hideki Kamiya, Capcom producer Yoshiaki Hirabayashi, and Machine Head Works producer Kiyohiko Sakata about their vision for the Okami sequel, its origins, and what fans can expect.
We enjoyed conducting the interview and believe you’ll love watching or reading it in full right here. For those short on time, we’ve summarized the key highlights from the discussion that Okami fans will find most exciting. Here’s the breakdown:
The biggest revelation from the interview was the confirmation that the Okami sequel is being developed using Capcom’s proprietary RE Engine. For more details, check out our in-depth article, but in essence, RE Engine enables the team to realize ambitious elements from the original Okami vision that were previously limited by older technology. However, some Clovers team members lack experience with the engine, which is where Capcom’s partner, Machine Head Works, steps in. Speaking of Machine Head Works...
Rumors have swirled about key talent leaving PlatinumGames, including some close to Hideki Kamiya and others who contributed to the original Okami. When asked if notable names like Shinji Mikami, Abebe Tinari, or Takahisa Taura were involved, Kamiya hinted that some ex-Platinum and ex-Capcom developers are working on the sequel through Machine Head Works, though specifics remain under wraps.
Dive into our detailed article for more, but in brief, Capcom’s interest in Okami has grown over time. Despite the original game’s modest sales, its performance on new platforms caught the publisher’s attention. Producer Yoshiaki Hirabayashi noted that Capcom needed the right team in place, and it took time for everything to align. With Kamiya and Machine Head Works on board, the project is now moving forward.
In an era of ambiguous sequels, Capcom clarified that this is a direct continuation of the original Okami’s story. Both Hirabayashi and Kamiya confirmed the game picks up right where the first left off, offering plenty of narrative potential without spoiling details for newcomers.
The radiant goddess and mother of all, Amaterasu, is indeed featured in the sequel’s trailer.
Regarding Okamiden, the Nintendo DS spin-off, Capcom acknowledges its mixed reception. Hirabayashi explained, “We know some fans enjoy Okamiden, but we also recognize feedback about its story not fully meeting expectations. This sequel continues directly from the original Okami’s narrative.”
Hideki Kamiya, an active social media user, admitted to monitoring fan expectations for the sequel. However, he emphasized, “Our goal isn’t to replicate exactly what fans demand. We’re focused on delivering a game that captures the fun and spirit of Okami while creating the best experience possible.”
Renowned composer Rei Kondoh, known for Bayonetta, Dragon’s Dogma, and Resident Evil, crafted the iconic Rising Sun theme for the original Okami. He returned to arrange the version featured in the sequel’s Game Awards trailer, hinting at his involvement in the new soundtrack.
The team announced the sequel early to share their excitement but urged patience. Hirabayashi noted, “Quality comes before speed. We’re fully committed to this project and won’t rush it.” Sakata added, “It may be some time before the next update, but rest assured, this game is being crafted by a team passionate about the Okami series.”
Read our full interview with the Okami sequel’s leads right here.