EA Motive and SEED are set to unveil their cutting-edge approach to "Texture Sets" at the upcoming Game Developers Conference, highlighting their work on Dead Space, Iron Man, and other titles. This innovative technique involves merging related texture sets into a single resource, streamlining processing and enabling the creation of new textures. The session will be spearheaded by Martin Palko, EA's lead technical artist, who will delve into the intricacies of texture and graphic creation.
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Attendees of the conference might be treated to gameplay footage or detailed insights into the much-anticipated Iron Man game. Announced back in 2022, the project has been shrouded in mystery, fueling speculation about its potential cancellation. However, EA Motive's presence at GDC is a clear indicator that development is progressing. The conference is scheduled for March 17 to 21, 2025.
Details about the Iron Man game remain sparse, but it's confirmed to be a single-player title featuring RPG elements and an expansive open world. It will be built on Unreal Engine 5, and there's a possibility that EA Motive will incorporate the flight system from their previous work on Anthem, enhancing the gaming experience with Tony Stark's iconic aerial maneuvers.