If you're eager to explore the vast landscapes of Dead Sails and push your limits without meeting an untimely end, choosing the right class is crucial. To save you from endless trial-and-error, I've crafted the ultimate Dead Rails class tier list. This guide will help you make informed decisions and enhance your gameplay experience.
Recommended Videos
This Dead Rails class tier list might stir some controversy, but it's designed to help you navigate the game effectively. The Vampire remains a top choice, even after numerous updates, while the Survivalist has surged in popularity recently. However, the Zombie class still disappoints and can't even drink Snake Oil. Teamwork plays a role too, but the focus here is on individual performance and fun.
When it comes to sheer damage output, the Survivalist and Vampire stand out. Though the Ironclad has its merits, these two classes dominate the top tier:
**Name** | **Cost** | **Info** |
Survivalist | 75 | The Survivalist starts with a Tomahawk and becomes increasingly lethal as your health decreases. Even at full health, you deal more damage than most classes, though a nerf might be on the horizon. This class excels against tough enemies and is a powerhouse in combat. |
Vampire | 75 | The Vampire is all about speed and aggression. Faster than a horse or a sprinting zombie, your melee attacks are devastating, often taking down zombies in three hits. However, you must avoid sunlight. Fortunately, the Vampire Knife heals you with each hit, making staying alive a matter of maintaining pressure. |
Classes in the A tier are excellent but not quite as effective for solo survival. They offer good damage and starting gear but are best in team settings. The Ironclad stands out with its potential:
**Name** | **Cost** | **Info** |
Ironclad | 100 | The Ironclad is equipped with full armor, making you much harder to kill but slightly slower. Not ideal for solo runs, but invaluable in a team setting, especially with shotguns for close-quarters combat. |
Cowboy | 50 | The Cowboy starts with a revolver, ammo, and a horse, making early-game fights easier and providing speed for survival during chaotic Blood Moon nights. Selling the revolver can boost your initial loadout if you have the Game Pass. |
Priest | 75 | The Priest wields Crucifixes and Holy Water, immune to lightning, and is a strong support class in larger teams, tilting the odds in your favor with their throwables. |
Arsonist | 20 | The Arsonist excels in chaos with Molotovs and a fire damage boost, perfect for clearing out groups in confined spaces. A horse enhances their hit-and-run strategy. |
These classes are specialists, shining in specific scenarios. The Doctor, for example, is invaluable for support but not ideal for solo damage output:
**Name** | **Cost** | **Info** |
The Alamo | 50 | The Alamo is designed for defense, starting with materials to fortify the Train early on. Ideal for holding the line and slowing down enemy waves. |
Doctor | 15 | The Doctor is essential for group play, equipped with healing supplies and the ability to revive teammates at a personal cost. Selling bandages and snake oil can provide an early cash boost. |
Miner | 15 | The Miner is perfect for resource gathering, with a helmet for visibility and a Pickaxe for quick ore mining. Ideal for nighttime exploration and resource runs. |
These classes offer good utility but are less effective in solo play. The Conductor, for instance, is crucial in a team but vulnerable early on:
**Name** | **Cost** | **Info** |
Conductor | 50 | The Conductor controls the Train, starting with Coal and capable of reaching high speeds. Vulnerable early on due to the lack of a melee weapon, they're essential for group mobility. |
Horse | Unlockable through the Horsing Around gamemode | The Horse Class is a novelty, turning you into a horse with standard horse stats. It's fun but challenging in tight spaces and during combat. |
High Roller | 50 | The High Roller earns 1.5x money from bags, ideal for quick cash but vulnerable to lightning strikes during storms. A high-risk, high-reward choice. |
The bottom tier includes classes with minimal advantages or significant drawbacks. The default class is a good starting point for beginners, while the Zombie class remains underwhelming:
**Name** | **Cost** | **Info** |
None | Free | The None class is the default, starting with a shovel and no perks or drawbacks. It's a blank slate, perfect for beginners to learn the game and save up bonds. |
Zombie | 75 | The Zombie class can heal by feeding on corpses and has stealth advantages but lacks access to Bandages or Snake Oil, making it less effective overall. |
That's it for the Dead Rails class tier list! I hope this guide helps you break records and tackle mobs with ease. Don't forget to check out Dead Rails codes and learn about Dead Rails challenges to stay ahead of the game. Stay tuned for what the next update might bring!