Many Marvel Rivals players are experiencing frustratingly long shader compilation times on launch. This guide offers a solution to speed up the process.
Game launches, especially online titles, often involve some wait time. However, the extended shader compilation in Marvel Rivals on PC is causing significant delays. Shaders are crucial programs managing aspects like color and lighting in 3D environments. Incorrect shader installation can lead to various problems. Even with correct installation, many players are experiencing this issue. Fortunately, a community-discovered workaround exists.
A Marvel Rivals subreddit user, Recent-Smile-4946, offered a solution that addresses the slow compilation:
Adjust your Nvidia control panel's global settings. Reduce the Shader Cache Size to a value less than or equal to your VRAM. Related: Unlocking All Marvel Rivals Ultimate Voice Lines
The available options are limited (5GB, 10GB, and 100GB), but selecting the closest value to your VRAM should resolve the problem. Users report that this method significantly reduces compilation time to mere seconds and eliminates "Out of VRAM memory" errors.
While this workaround is effective, some players may prefer to wait for a developer fix from NetEase. Currently, there's no official acknowledgment of the issue. To avoid lengthy load times, consider trying this solution.
This concludes the guide on resolving slow shader compilation in Marvel Rivals at launch.
Marvel Rivals is available now on PS5, PC, and Xbox Series X|S.