In *Kingdom Come: Deliverance 2*, crime isn't just a minor setback; it's a game-changer. Stealing, trespassing, even a little roughhousing with a peasant can have significant consequences. This guide details how the crime and punishment system works.
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Anything disrupting KCD2's law-abiding world is considered a crime. The sequel boasts improved AI, making NPCs far more observant. Expect repercussions, whether caught red-handed or tracked down later. These acts are considered illegal:
Committing these acts can lead to suspicion, arrest, or worse. Reactions from guards and villagers vary depending on the crime's severity.
Guards will report you immediately if they witness a crime. Civilians can also report you, triggering an investigation. Your options when caught are:
The easiest escape, but the cost depends on the crime. A small theft might cost a few Groschen, but murder will likely bankrupt you or lead to harsher penalties.
High Speech or Charisma skills can sometimes persuade guards to let you go. This works best for minor crimes; serious offenses are much harder to talk your way out of.
A risky option. Guards will chase you, temporarily making you a wanted man. Leaving town and returning later might still result in recognition unless you change clothes or bribe officials.
If you can't pay or escape, you face the consequences, varying in severity depending on the crime.
Punishments range from minor inconveniences to execution.
For minor offenses like trespassing or accidental assault, you'll be locked in the pillory for a few in-game days. This damages your reputation.
For mid-tier crimes like assault and theft, you'll receive a public caning, reducing your health and stamina.
Reserved for repeat offenders or serious crimes like murder or significant theft. You'll be branded, labeled a criminal, and treated accordingly by NPCs and guards.
The ultimate punishment for severe crimes, resulting in the end of your game.
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Reputation significantly impacts how people treat you. Each town and faction tracks your reputation separately. A low reputation leads to hostility; a high reputation unlocks discounts, extra dialogue, and opportunities. Guards will search you more frequently if they suspect you of past crimes. Improving your reputation requires community service, donations, and paying fines. This system is similar to Honor in Red Dead Redemption 2.
The crime system is a gameplay mechanic; use it wisely. To avoid capture: