Elden Ring Nightreign is an eagerly anticipated spin-off from FromSoftware's critically acclaimed Elden Ring. Dive into the latest updates and developments for this upcoming game!
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⚫︎ With the release of Elden Ring: Nightreign on the horizon, FromSoftware has introduced a new playable character, Raider, through a captivating trailer released on April 15 via Twitter (X). Raider, an aging Viking with a formidable axe, showcases his prowess by taking down a dragon single-handedly. The trailer also reveals his unique ability to summon a massive monolith block, creating elevated platforms for tactical advantages and aiding ranged allies in aerial attacks.
Read more: Elden Ring Nightreign Raider is an Axe-Swinging, Ale Drinking, Dragon Uppercutting Playable Character (Game8)
⚫︎ A new trailer from FromSoftware has introduced Duchess, one of the eight pre-set characters in Elden Ring: Nightreign. Unlike its predecessor, Nightreign forgoes a character creator in favor of these eight fixed characters, with four already revealed.
Read more: Elden Ring Nightreign Reveals New Duchess Character (Game Rant)
⚫︎ Elden Ring: Nightreign will feature familiar bosses from previous Elden Ring and FromSoftware titles. However, director Junya Ishizaki emphasized in a GameSpot interview that their inclusion is mainly for gameplay enhancement, not for deep lore connections.
Read more: Elden Ring Nightreign Brings Dark Souls Bosses Back, Just Don't Think Too Hard About the Lore Implications (Game8)
⚫︎ In an interview featured in PC Gamer Magazine Issue 405, director Junya Ishizaki shared that Elden Ring: Nightreign will incorporate procedurally generated environments like volcanoes, swamps, and forests. These dynamic changes aim to ensure that no two playthroughs are the same.
Read more: Elden Ring Nightreign Procedurally Generated Maps Guarantee No Two Playthroughs Are the Same (Game8)
⚫︎ Elden Ring: Nightreign adopts a roguelike format not to chase trends, but to refine the RPG experience. Director Junya Ishizaki explained to PC Gamer that the game's development organically led to a condensed exploration and character-building loop.
Read more: Elden Ring Nightreign went roguelike as the focus was "condensing" the RPG experience down, not because FromSoftware was "chasing a trend" (GamesRadar)
⚫︎ Kadokawa has released Elden Ring: Become Lord II, the concluding volume of the full-color visual comic series. Priced at 3,300 yen (approximately $21.45), it's available on platforms such as Book Walker and Amazon Japan, wrapping up the Become Lord narrative that began in June 2024.
Read more: Elden Ring: Become Lord II Completes the Comic’s Storyline (Siliconera)
⚫︎ As Elden Ring: Nightreign ranks high among the most anticipated games, scalpers are already exploiting the demand for early access. FromSoftware has started sending out confirmation emails for its limited-space Network Test on February 11, and listings for test access have surfaced on eBay. The Network Test, offering a preview of the standalone multiplayer survival action RPG set in the Elden Ring universe, is eagerly awaited, though a full release date remains undisclosed.
Read more: Elden Ring Neightreign Network Test Confirmations Sent Out, Immediately Scalped (The Gamer)
⚫︎ Registration for the Elden Ring: Nightreign closed network test, set to run from February 14 to 16, is now open on PlayStation 5 and Xbox Series X|S.
Read more: Elden Ring Nightreign closed network test registration now available (Gematsu)
⚫︎ An Elden Ring player known as chickensandwich420 has vowed to fight Messmer from the upcoming Shadow of the Erdtree DLC daily with a different weapon, without taking a hit, until Elden Ring: Nightreign launches. The player shifted focus to Messmer due to time constraints from their final year of university.
Read more: An Elden Ring player has promised to fight Messmer every day with a new weapon until FromSoftware releases Elden Ring: Nightreign (PC Gamer)
⚫︎ Elden Ring: Nightreign will not feature the iconic player messaging system from previous FromSoftware games. Director Junya Ishizaki confirmed this to IGN Japan, citing the game's 40-minute session-based design in the procedurally generated Limveld realm, which leaves little time for reading or writing messages. The game introduces a three-day progression system and supports up to three-player co-op.
Read more: Elden Ring Nightreign won’t have Dark Souls’ best feature, but for good reason (PCGamesN)
⚫︎ In a Famitsu interview, game director Junya Ishizaki revealed that Elden Ring: Nightreign will include select enemies from the Dark Souls series, fitting the game's theme of chaos introduced by the Night King. The game is set in a parallel universe and will feature eight distinct playable characters. A new three-day progression system will evolve the world, with the Spectral Hawk aiding player exploration.
Read more: Elden Ring: Nightreign to Feature Some Enemies From the Dark Souls Series (Mp1st)
⚫︎ Elden Ring: Nightreign will support single-player and three-player co-op modes, but not two-player gameplay. Director Junya Ishizaki confirmed this to IGN, emphasizing that the game is designed for solo or trio play, with the network test launching in early 2025.
Read more: Elden Ring Nightreign can be played in 3-player co-op or single player, but not as a duo (VGC)
⚫︎ Bandai Namco and FromSoftware have announced that registration for the Elden Ring: Nightreign Network Test will open on January 10, 2025, for PS5 and Xbox Series X|S, with the test scheduled for the following month.
Read more: Registration for the ELDEN RING NIGHTREIGN Network Test will open on January 10, 2025 (Elden Ring Official X Account)