CD Projekt RED is accelerating development on the highly anticipated Cyberpunk 2077 sequel, as revealed by recent job postings. These postings offer intriguing insights into the game's design. A key detail? The sequel will remain a first-person experience, foregoing a third-person perspective, potentially disappointing some fans.
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A Senior Gameplay Animator is sought to craft detailed first-person animations, emphasizing weapon interactions and gameplay mechanics. The absence of any mention of third-person animation strongly suggests its exclusion.
A separate opening for an Encounter Designer underscores the development of a revolutionary "most realistic crowd system ever seen in games." This system will dynamically react to player actions, fostering immersive environments with natural NPC interactions. The role involves collaborating on complex scenarios with multiple solutions, leveraging NPC behaviors, interactive elements, loot placement, and environmental storytelling.
Furthermore, job postings hint at the exploration of multiplayer features for the sequel, although this aspect remains in its early phases.
Cyberpunk 2, internally known as Project Orion, is being developed using Unreal Engine 5, promising state-of-the-art visuals and technology. Previously, a senior quest designer from CD Projekt RED disclosed their personal involvement in voicing intimate scenes within Cyberpunk 2077. Interestingly, a character in Kingdom Come: Deliverance 2 has been noted by fans as a tribute to Johnny Silverhand.