Marvel Rivals: A Deep Dive into Mister Fantastic's Abilities and Gameplay
Marvel Rivals delivers a thrilling hero-shooter experience, boasting diverse gameplay and stunning visuals. The game's roster expands with each season, and Season 1 introduces iconic Fantastic Four heroes, including the versatile Mister Fantastic.
Mister Fantastic, a dualist character, excels at rapid movement and significant damage contribution. His unique ability to grapple and pull himself towards allies or enemies is key to his effectiveness. His introduction has undoubtedly reshaped the game's meta, making him a top contender across various maps.
Mister Fantastic's primary attack, Stretch Punch, is a surprisingly versatile three-hit combo. The first two strikes utilize a single fist, while the final strike employs both. The stretched arm continues to inflict damage even after the initial punch, affecting all enemies in its path, effectively creating area-of-effect damage. This compares favorably to other heroes like Storm, whose Wind Blade attack also frequently hits multiple targets.
Mister Fantastic possesses a range of potent abilities, best explored in the training room. Each ability contributes to his passive, significantly boosting his damage output. A fully charged passive makes him a formidable opponent. Key stats to monitor include his health and Elasticity.
He starts with 350 health but utilizes shields for increased survivability, atypical for a duelist. His Elasticity, displayed beneath the crosshair, increases by 5 with each basic attack. Reaching 100 Elasticity is crucial. His 3-star difficulty rating indicates he's challenging for beginners but readily mastered by experienced players.
Mister Fantastic transforms into a rectangular shape, absorbing all incoming damage. Upon expiration, he unleashes the stored damage in the direction of the player's reticle.
This ability provides a shield, boosting his health from 350 to 425. He pulls himself towards the target, dealing damage to enemies or granting a shield to allies, offering both offensive and defensive capabilities. It has two charges.
This versatile ability allows Mister Fantastic to grapple a target, offering three options: Dash (pulls him towards the target without a shield), Impact (pulls the grappled enemy towards him, dealing damage), and a secondary grapple on a nearby enemy, slamming both targets together for increased damage.
This ability heals Mister Fantastic for any lost health (no shield granted). It synergizes well with Invisible Woman, a Strategist character.
Each ability use builds Elasticity, increasing damage output. At maximum Elasticity, Mister Fantastic transforms, gaining enhanced damage and a substantial shield. The shield decays before he reverts to his normal form, but a residual shield remains. He cannot use other abilities in this inflated state.
Mister Fantastic leaps and crashes down, dealing area-of-effect damage, then bounces to repeat the attack multiple times. This is devastating against clustered enemies.
Mister Fantastic's damage mitigation and shield generation make him surprisingly tanky.
Combining Flexible Elongation and Reflexive Rubber provides shields for both Mister Fantastic and an ally, while simultaneously allowing Mister Fantastic to absorb enemy attacks before unleashing stored damage.
Using Reflexive Rubber even when not actively building the passive allows for more frequent use of his inflated form, maximizing both objective presence and team damage output. Stacking shields from Flexible Elongation before inflating can raise his health pool to a staggering 950.